![]() ![]() Imagine that, its SO WELL DONE it feels like a tech demo of the latest and greatest technologies from a massive AAA studio. It's a game made by a single guy in is spare time. Hell in my spare time I'm lucky if I can find time to PLAY games let alone MAKE one. I think if this was done in 2-3 gen old or "retro" graphics critics would be way more lenient with it. But since its so well done and things like Ray Tracing and DLSS are so well implemented and it looks so good it triggers people into expecting more. Is the story the best, no honestly it feels like a really long action sequence in a movie and we've skipped the lore leading up to said action sequence. It's not like it's priced like a long AAA game either. I mean I've literally paid 4-5x what I did for Bright Memory for a AAA game only to be sorely disappointed and spend less time playing than a single play though. ![]() ![]() It's shortness can also be seen as a strength. Sometimes you don't want a 20+ Hour campaign sometimes you need a short 2 hour game you can squeeze in during some downtime between other things. Gotta a couple hours to kill after work before you meet up with someone for dinner. You can play though Bright Memory or you can sit through a couple of long drawn out cutscene's in other games. Well, it's time to write your opinion after passing this game. In the past, I went through the demo length and breadth for all the Well, it's time to write your opinion after passing this game. In the past, I went through the demo length and breadth for all the achievements. Now it's time for a full, albeit short, game. Immediately began to pass on the complexity of "revenge" and turned off the sight, I don't know.although I haven't played a lot in Rust, but lately the sight has been distracting me more and I try to turn it off if possible if there is such an opportunity. Naturally this applies to single games only) But to be honest, what is, what is not - the sight does not play a role here at all. Skills help to get out of any situation (almost) a winner. I died 67 times for the first pass, I tried to inspect everything and everything from here, apparently my record of passing is slightly higher than most, or maybe they passed with a high on the lung. Positive: Optimization, although this is a controversial point. I passed it at QHD resolution with the maximum available graphics settings, similarly with retracing. I have RTX 2060S and using DLSS in quality I got stable 48-56 fps and this was enough through the roof, but the problem was sometimes detected when loading textures after death, perhaps this was due to the fact that on the second monitor I was playing farm in parallel :D And possibly due to the insufficient number of tensor cores. And closer to the end of the game, I completely turned off retracing because this drawdown was steamed up to 4 fps. A beautiful picture and a variety of gameplay - driving a car was spectacular but very clumsy. Throughout the game you will use parkour, hook, weapons and skills. ![]()
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